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Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
Choose your controls and enjoy a free round.
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THE PLAYBOOK · GLSFW

How to play Forty Thieves Solitaire

Use a short break to learn the rhythm of Forty Thieves Solitaire. Build eight suit foundations from ace to king. Check the relevant rule before repeating a move. Treat the first round as a chance to learn the controls. Use the example below to understand a decision.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

A useful comparison

Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board. Keep the objective visible.

Your goal

Build eight suit foundations from ace to king. Read that aim before choosing your first action. Keep the controls in easy reach.

Step by step

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Use foundations where available; full Spider or Scorpion runs clear automatically.
  4. Undo reverses a choice. New deal shuffles again.

Controls

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the control method described here for this activity. Use one clear input at a time.

A useful example

A club 5 can move onto a club 6, but a whole run cannot move together. Use the example as a guide rather than a substitute for reading your board. Read the matching step again.

Watch out for this

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. A different version of the game may use a different rule. Before your first action, say what you are trying to achieve. Then compare the result with the goal.

Common questions

What is the goal of Forty Thieves Solitaire?

Keep this in mind: Build eight suit foundations from ace to king.

Before I begin, how do I control Forty Thieves Solitaire?

Keep this in mind: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.

While reading the Guide, what example helps explain Forty Thieves Solitaire?

The key detail is this: A club 5 can move onto a club 6, but a whole run cannot move together.

For this browser game, what should I watch out for in Forty Thieves Solitaire?

Keep this in mind: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.

On this playing page, what format does Forty Thieves Solitaire offer?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

While learning, which play mode does Forty Thieves Solitaire use?

For clarity: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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